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Re: 1977

By Warthog
3/03/2022 7:29 pm
GG bdkfos. Weird how opposite each half was. You started hot and the Blues couldn't do anything. Second we couldn't be stop. I have no idea why **** like that happens.

Re: 1977

By MrTraciiSynn
3/03/2022 9:34 pm
good game Blondie1977

Re: 1977

By Blondie1977
3/03/2022 10:14 pm
MrTraciiSynn wrote:
good game Blondie1977


GG MrTraciiSynn!

Re: 1977

By Blondie1977
3/03/2022 10:15 pm
Warthog wrote:
GG bdkfos. Weird how opposite each half was. You started hot and the Blues couldn't do anything. Second we couldn't be stop. I have no idea why **** like that happens.


Smirt said something about it being a part of the new 4.6 code.

Re: 1977

By Braindeadkidfromouterspace - League Admin
3/03/2022 11:59 pm
Blondie1977 wrote:
Warthog wrote:
GG bdkfos. Weird how opposite each half was. You started hot and the Blues couldn't do anything. Second we couldn't be stop. I have no idea why **** like that happens.


Smirt said something about it being a part of the new 4.6 code.



I’ve honestly noticed it in 90% of my games since coming back to mfn. I’ll dominate in a couple of quarters, and then fall flat. Ima keep at it.
Last edited at 3/04/2022 2:57 pm

Re: 1977

By Blondie1977
3/04/2022 7:24 am
Braindeadkidfromouterspace wrote:
Blondie1977 wrote:
Warthog wrote:
GG bdkfos. Weird how opposite each half was. You started hot and the Blues couldn't do anything. Second we couldn't be stop. I have no idea why **** like that happens.


Smirt said something about it being a part of the new 4.6 code.



I’ve honestly noticed it in 90% of my games since coming back to man. I’ll dominate in a couple of quarters, and then fall flat. Ima keep at it.


Yeah, it’s been like that for me too. I think it might have something to do with play selection but I’m not sure.

Re: 1977

By TheAdmiral
3/04/2022 2:46 pm
I think your Head Coach is more likely to try and run the clock down in the second half if you're leading. So he calls 'safer' plays.

Not sure if it's intentional but you do see a similar thing in real life when teams suddenly flip a game on it's head after one play/incident sparks a change of momentum.

This though is one of the instances where Smirt and I agree, I think the reality (my opinion, pure speculation) is that the game has tripwires to keep things close - penalties, incompletions, turnovers. Whether that can be by-passed with rules is debatable, but there are also days when everything clicks and you run out easy winners.

Re: 1977

By Blondie1977
3/04/2022 7:24 pm
TheAdmiral wrote:
I think your Head Coach is more likely to try and run the clock down in the second half if you're leading. So he calls 'safer' plays.

Not sure if it's intentional but you do see a similar thing in real life when teams suddenly flip a game on it's head after one play/incident sparks a change of momentum.

This though is one of the instances where Smirt and I agree, I think the reality (my opinion, pure speculation) is that the game has tripwires to keep things close - penalties, incompletions, turnovers. Whether that can be by-passed with rules is debatable, but there are also days when everything clicks and you run out easy winners.


4.5 didn’t seem to have the type of tripwires as 4.6 does. If you have success with certain plays early, then the code seems to nerf them for the rest of the game. Rules can probably bypass this.

Re: 1977

By Blondie1977
3/04/2022 7:29 pm
GG Firebirds!

Re: 1977

By Pernbronze
3/04/2022 11:58 pm
Blondie1977 wrote:
TheAdmiral wrote:
I think your Head Coach is more likely to try and run the clock down in the second half if you're leading. So he calls 'safer' plays.

Not sure if it's intentional but you do see a similar thing in real life when teams suddenly flip a game on it's head after one play/incident sparks a change of momentum.

This though is one of the instances where Smirt and I agree, I think the reality (my opinion, pure speculation) is that the game has tripwires to keep things close - penalties, incompletions, turnovers. Whether that can be by-passed with rules is debatable, but there are also days when everything clicks and you run out easy winners.


4.5 didn’t seem to have the type of tripwires as 4.6 does. If you have success with certain plays early, then the code seems to nerf them for the rest of the game. Rules can probably bypass this.


Play overuse.