Oh no it’s ok. I knew this to be our strategy coming in only due to the known availability for the right now. The AI picks a lot for us at times but weights help alleviate some poorer
picks.
It was more of a point towards the value of oline for 4.6. As we won’t even look at them till the later rounds but still think a championship is in reach. I will pick up 10 oline and a k /p with the open slots and shoot for a wild card spot. I have played a league where I used no ratings. Played by only what I saw on the field.
Here when ratings are scarce out of an allocation one can get by with lower skill ratings at times . Perhaps that will pan out for us but the impact of a better oline is seen in the bigger games that is for sure.
Guys say 4.6 is easier to run and its hard to argue that. For me that’s the first rule...... to stop the run .......but it functions for both here and in RL
Infinity’s team over there in big data runs on almost everyone. His starting oline has minimums of 80 strength and 50s and 60s for speed and acceleration. The value of run block is lower than pass for sure but 90s seem to be a goal for both skill ratings.
His TE and FB look athletic and fast . Same as wrs. As this is just blocking and positioning is key. How quick you get there , athletic skills and size, and controversially after the engagement the disengagement because there size matters more too.
For example a FB at LT will get into position quicker but will fail the engagement quicker due to size differences. A LT a FB might not get into position quickly but he will hold that LB off once engaged. You’ll see this effect more in the pass blocking scenarios than run .
That’s a big blocking difference but it’s minor in general. Blitz pickups have also been changed a bit. A route might stay in to pick up a blitz or a back will miss his assignment. If those things weren’t in the game already then they have been enhanced to matter more.